Prop coreball: Difference between revisions
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[[ | [[File:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | ||
==Entity Description== | ==Entity Description== | ||
It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions. | It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions. |
Revision as of 12:07, 8 January 2024


Entity Description
It is a large combine energy core seen in ep1_citadel_03
without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170)
location, as this value is hard-coded in the Core
shader for normal vector computation.
This entity evolved into prop_scalable in Half-Life 2: Episode Two . As of the Orange Box,
prop_coreball
is deprecated as an alias for prop_scalable
, which uses the core ball model by default. Use prop_scalable
if you would like to use the scaling inputs below with other models.
Keyvalues
Inputs
- SetScaleX <vector >
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Z Axis. Format:
<New Size> <Time>