Trigger tractorbeam: Difference between revisions
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Warning:This entity will crash the game if manually created in Hammer!
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{langsp|title=trigger_tractorbeam}} | {{langsp|title=trigger_tractorbeam}} | ||
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | {{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | ||
It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | |||
{{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} |
Revision as of 11:38, 7 January 2024


It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
