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Waterbullet: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{CD|CWaterBullet|file1=waterbullet.cpp}}
{{CD|CWaterBullet|file1=waterbullet.cpp}}


{{this is a|name=waterbullet|e0}} It is a bullet in water and operates with underwater physics. In {{hl2}} created automatically when enemies shoot at player underwater.
{{this is a|point entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2}} created automatically when enemies shoot at player underwater.


__NOTOC__
__NOTOC__
[[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]]
[[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]]
[[File:Waterbullets slowmotion.gif|none|center]]
[[File:Waterbullets slowmotion.gif|none|center]]

Revision as of 19:46, 17 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWaterBullet
CBaseAnimating
CBaseEntity
C++ waterbullet.cpp

waterbullet is a point entity available in all Source Source games. It is a bullet in water and operates with underwater physics. In Half-Life 2 created automatically when enemies shoot at player underwater.


Half-Life 2 waterbullet example