Trigger soundscape: Difference between revisions
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{{Underlinked|date=January 2024}} | |||
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{{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} | {{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} | ||
== See | == See also == | ||
*[[Soundscape]] | *[[Soundscape]] | ||
*{{ent|env_soundscape_triggerable}} | *{{ent|env_soundscape_triggerable}} | ||
[[Category:Sound System]] | [[Category:Sound System]] |
Revision as of 02:42, 6 January 2024

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CTriggerSoundscape |
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trigger_soundscape
is an e2 available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
Keyvalues
- Soundscape (soundscape) <targetname>
- The env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.