VRAD (Source 2): Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: {{goldsrc → {{gldsrc) |
(VRAD3 is used in every source 2 game, it was just modified in CS2 to use the gpu) |
||
Line 1: | Line 1: | ||
{{langsp}} | {{langsp}} | ||
'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]]. | |||
Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer. | |||
{{todo|Add more information about | In {{cs2|4}}, VRAD3 now requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed. | ||
{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}} | |||
== See also == | == See also == | ||
*[[VRAD]] - {{source|4|nt=3}} counterpart. | *[[VRAD]] - {{source|4|nt=3}} counterpart. | ||
*[[QRAD]] - {{gldsrc|4}} counterpart. | *[[QRAD]] - {{gldsrc|4}} counterpart. |
Revision as of 03:42, 18 February 2024
VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 counterpart of
Source 1's VRAD.
Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer.
In Counter-Strike 2, VRAD3 now requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.
Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.