This article's documentation is for the "GoldSrc" engine. Click here for more information.

$cd (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, replaced: {{goldsrc → {{gldsrc (2))
No edit summary
Line 1: Line 1:
{{gldsrc topicon}}
{{gldsrc topicon}}
{{tabsBar|main=gs|base=$cd}}
{{gldsrc|only}}{{src|not|addtext={{src04|in|addtext-front=''except''}}}}<br> Used to set the current working directory for the QC script.
{{gldsrc|only}}{{src|not|addtext={{src04|in|addtext-front=''except''}}}}<br> Used to set the current working directory for the QC script.



Revision as of 16:35, 17 September 2024

(only in GoldSrc)(not in Source(except'in Source 2004))
Used to set the current working directory for the QC script.

Icon-Important.pngImportant:(in all games since Source 2006) For Source Source, starting directory is inferred to be QC file location, with $pushd and $popd being used to change the directory instead.

Description

$cd "path/to/files/"

The default working directory will be the folder of the .qc file.

Parameters

  • The path should be a full or relative path on the file system.

Example

shell.qc
qc
//brass shell model for GoldSrc

$cd "." // use same directory as QC file $modelname "shell.mdl" $cdtexture "." // look for textures in same folder as QC file $body "Shell" "shell"

$sequence "idle" "shell"