Point deathfall camera: Difference between revisions
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{{CD|CDeathFallCamera}} | {{CD|CDeathFallCamera}} | ||
{{this is a|name=point_deathfall_camera|series=Left 4 Dead | {{this is a|point entity|name=point_deathfall_camera|series=Left 4 Dead}} It is a camera entity that players falling to their deaths look through. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:03, 17 May 2024
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CDeathFallCamera |
point_deathfall_camera
is a point entity available in Left 4 Dead series. It is a camera entity that players falling to their deaths look through.
Keyvalues
- Field of view (fov) <float>
- Player FOV
- Seconds to reach FOV target (fov_rate) <float>
- Amount of time it should take to reach the specified FOV
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.