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Logic scene list manager: Difference between revisions

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{{IO|Shutdown|Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).}}
{{IO|Shutdown|Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).}}


== See Also ==
== See also ==
* [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]


[[Category:Choreography]]
[[Category:Choreography]]

Revision as of 11:04, 8 January 2024

C++ Class hierarchy
CSceneListManager
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ sceneentity.cpp
Logic scene list manager.png

logic_scene_list_manager is an e0 available in all Source Source games. It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.

Keyvalues

Scene 1 (scene0) to Scene16 (scene15) <targetname>
The name of a logic_choreographed_scene, or logic_scene_list_manager.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Shutdown
Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).

See also