Logic scene list manager: Difference between revisions
		
		
		
		
		
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)  | 
				Thunder4ik (talk | contribs)  m (→See also: Unicodifying, replaced: See Also → See also)  | 
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{{IO|Shutdown|Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).}}  | {{IO|Shutdown|Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).}}  | ||
== See   | == See also ==  | ||
* [[logic_choreographed_scene]]  | * [[logic_choreographed_scene]]  | ||
[[Category:Choreography]]  | [[Category:Choreography]]  | ||
Revision as of 10:04, 8 January 2024
| CSceneListManager | 

logic_scene_list_manager  is an   e0  available in all 
 Source games. It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.
Keyvalues
- Scene 1 (scene0) to Scene16 (scene15) <targetname>
 - The name of a logic_choreographed_scene, or logic_scene_list_manager.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Shutdown
 - Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).