This article relates to the game "Half-Life 2". Click here for more information.

Info target helicopter crash: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Unicodifying, replaced: See Also → See also, {{language subpage → {{langsp)
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL2 topicon}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL2 topicon}}
{{lang}}{{this is a|sprite=info_target.png|e0|name=info_target_helicopter_crash|series=Half-Life 2}} When an {{ent|npc_helicopter}} is killed, it will attempt to crash at this point.
{{lang}}{{this is a|sprite=info_target.png|e0|name=info_target_helicopter_crash|series=Half-Life 2}} When an {{ent|npc_helicopter}} is killed, it will attempt to crash at this point.


Line 15: Line 15:
{{O BaseEntity}}
{{O BaseEntity}}


==See Also==
==See also==
*{{ent|info_target_gunshipcrash}}, an {{ent|npc_combinegunship}} counterpart.
*{{ent|info_target_gunshipcrash}}, an {{ent|npc_combinegunship}} counterpart.

Revision as of 10:28, 8 January 2024

English (en)Translate (Translate)
Info target.png

info_target_helicopter_crash is an e0 available in Half-Life 2 series Half-Life 2 series. When an npc_helicopter is killed, it will attempt to crash at this point.

C++ In code, it is represented by theCPointEntityclass, defined in thenpc_attackchopper.cppfile.

Keyvalues

Inputs

Outputs

See also