Func vehicleclip: Difference between revisions
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{{CD|CFuncVehicleClip|file1=bmodels.cpp}} | |||
{{this is a|e2|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture. | {{this is a|e2|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Revision as of 09:30, 18 February 2024
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CFuncVehicleClip |
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func_vehicleclip
is an e2 available in all Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the
tools/toolscontrolclip
texture.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.