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Func vehicleclip: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
(-added class hierarchy, cleanup, nofgd)
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{{Ent not in fgd}}
{{CD|CFuncVehicleClip|file1=bmodels.cpp}}
{{this is a|e2|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.
{{this is a|e2|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.
{{code class|CFuncVehicleClip|bmodels.cpp}}


==Keyvalues==
==Keyvalues==
{{KV BaseEntity}}
{{KV Targetname}}


==Inputs==
==Inputs==
{{I EnableDisable}}
{{I EnableDisable}}
{{I BaseEntity}}
==Outputs==
{{O BaseEntity|l4d=1}}

Revision as of 09:30, 18 February 2024

Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFuncVehicleClip
CBaseEntity
C++ bmodels.cpp

func_vehicleclip is an e2 available in all Source Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the tools/toolscontrolclip texture.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.