Func playerghostinfected clip: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncPlayerGhostInfectedClip}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncPlayerGhostInfectedClip}}
{{this is a|e2|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{this is a|e2|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement.


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{{I EnableDisable}}
{{I EnableDisable}}


== See Also ==
== See also ==
* [[func_playerinfected_clip]]
* [[func_playerinfected_clip]]

Revision as of 09:36, 8 January 2024

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C++ Class hierarchy
CFuncPlayerGhostInfectedClip
CFuncBrush
CBaseEntity

func_playerghostinfected_clip is an e2 available in Left 4 Dead 2 Left 4 Dead 2. It is a simple clip brush that blocks player ghost infected movement.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also