Func flag alert: Difference between revisions
Jump to navigation
Jump to search

m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_flag_alert|game=Team Fortress 2}} | ||
== Entity description == | == Entity description == |
Revision as of 09:34, 8 January 2024


func_flag_alert
is an e2 available in Team Fortress 2.
Entity description
Alerts are triggered when an enemy carrying a flag starts touching the area (or any player for an area with no team). Compare with func_flagdetectionzone.
Keyvalues
- Delay between alerts (in seconds) ([todo internal name (i)]) <integer>
- The amount of time between alerts being triggered (per team).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
- OnTriggeredByTeam1
- Sent when RED triggers the alert.
- OnTriggeredByTeam2
- Sent when BLUE triggers the alert.