Dod round timer (GoldSrc): Difference between revisions
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{{Orphan|date=January 2024}} | |||
{{this is a|point|<!--sprite=1-->|name=dod_round_timer|engine=gldsrc|game=Day of Defeat}} This item is a useful clock usually displayed on the players HUD to let them know exactly how long they have left to complete their objective. Note that once a timer is running it cannot be stopped, in order to prevent effects from triggering when the timer expires you will have to disable the effects. | {{this is a|point|<!--sprite=1-->|name=dod_round_timer|engine=gldsrc|game=Day of Defeat}} This item is a useful clock usually displayed on the players HUD to let them know exactly how long they have left to complete their objective. Note that once a timer is running it cannot be stopped, in order to prevent effects from triggering when the timer expires you will have to disable the effects. | ||
Revision as of 22:39, 21 January 2024

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dod_round_timer
is a point available in Day of Defeat.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This item is a useful clock usually displayed on the players HUD to let them know exactly how long they have left to complete their objective. Note that once a timer is running it cannot be stopped, in order to prevent effects from triggering when the timer expires you will have to disable the effects.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- Entity to trigger when timer reaches zero
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Timer Length (in seconds) (round_timer_length) <targetname>
- Lenght of the round timer in seconds.
Flags
- Shown On HUD : [1]
- Determines if the timer is visible in the HUD or not.
- Start Off : [2]
- The timer is not running on map start unless an other entity activates it.