SFM/Working with objects: Difference between revisions
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When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the [[SFM/The Animation Set Editor|Animation Set Editor]]. | When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the [[SFM/The Animation Set Editor|Animation Set Editor]]. | ||
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* [[SFM/Removing objects|Removing objects]] | * [[SFM/Removing objects|Removing objects]] | ||
* [[SFM/Copying elements between shots|Copying elements between shots]] | * [[SFM/Copying elements between shots|Copying elements between shots]] | ||
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[[Category:Source Filmmaker]] |
Revision as of 10:32, 12 July 2024
When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the Animation Set Editor.

You can add animation sets for various kinds of objects: character and prop models, lights, cameras, and particle systems.
You can also add animation sets for elements from gameplay you've recorded, as a way to make those elements visible in the Animation Set Editor so you can modify their animation.
After you've created an animation set, you can select specific controls inside that animation set to modify your object's animation.
