Env detail controller: Difference between revisions
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Bug:Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in
) [todo tested in ?]
Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{ModernNote| → {{note|) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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{{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | {{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | ||
{{ | {{this is a|e0|name=env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | {{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | ||
Revision as of 10:11, 4 January 2024
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CEnvDetailController |
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env_detail_controller
is an e0 available in all Source games. It overrides the fade distances for all details sprites in the map.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.


- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities