Pre-Fortress 2: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (clean up, replaced: External Links → External links, See Also → See also) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{language subpage → {{langsp) |
||
Line 1: | Line 1: | ||
{{ | {{langsp}}__NOTOC__ | ||
{{pf2|4}} is a free mod that attempts to recreate the visual aesthetic of {{valve|4|addtext = 's}} 2006 beta version of {{tf2|4}} as seen in [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Trailer 2] of {{tf2|1}}. Its gameplay mechanics takes cues from {{tf2|1|addtext='s}} predecessors, {{qtf|4}} and {{tfc|4}}. | {{pf2|4}} is a free mod that attempts to recreate the visual aesthetic of {{valve|4|addtext = 's}} 2006 beta version of {{tf2|4}} as seen in [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Trailer 2] of {{tf2|1}}. Its gameplay mechanics takes cues from {{tf2|1|addtext='s}} predecessors, {{qtf|4}} and {{tfc|4}}. | ||
Revision as of 02:03, 4 January 2024
Pre-Fortress 2 is a free mod that attempts to recreate the visual aesthetic of
Valve's 2006 beta version of
Team Fortress 2 as seen in Trailer 1 and Trailer 2 of Team Fortress 2. Its gameplay mechanics takes cues from Team Fortress 2's predecessors,
Quake Team Fortress and
Team Fortress Classic.
Features
- Different grenade variations given depending on which class is chosen (like Team Fortress 2's predecessors Quake Team Fortress and Team Fortress Classic).
- Beta Team Fortress 2 graphics and aesthetic (including player models) like in Trailer 1 and Trailer 2.
- Beta Team Fortress 2 sound effects.
- Armor has been added back (like in Team Fortress Classic and Quake Team Fortress).
- Different max health depending on the chosen class, similar to Team Fortress Classic and Quake Team Fortress.
- The Engineer can now repair teammates' armor by hitting a teammate with his wrench.
- The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit.
- The Scout now has a nail gun (like in Team Fortress Classic and Quake Team Fortress).
- The Heavy now has a lead pipe as his melee weapon.
- The Sniper's default sniper rifle now works like The Classic in Team Fortress 2 (or the sniper rifle from Team Fortress Classic).
- The Demoman now has dynamite as his throwable item.
- The Pyro can now shoot incendiary rockets by pressing right click instead of airblast.
- The Sniper now has a club as his melee weapon.
- The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit.
- The Pyro has a branding iron with the Team Fortress 2 logo on it as his melee weapon.[1]
Used Assets
Momentum Mod
Open Fortress
Team Fortress 2 Classic
Mapbase
- Project 2006
- Source SDK 2013 Community Edition
- Team Fortress 2 Vintage[2]
Requirements
See also
Quake Team Fortress
Team Fortress Classic
Team Fortress 2
Fortress Forever
Team Fortress 2 Classic
Open Fortress