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Comp entity mover: Difference between revisions

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{{this is a|name=comp_entity_mover|game=Portal 2: Community Edition|e1|sprite=1}} It is also available in all games with {{Teamspen|4}} installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
{{infotable
|comp_entity_mover
|img=[[File:Comp entity mover.png]]
|type=e1
|engine=2
|in={{teamspen|4}}
}}
{{this is a|name=comp_entity_mover|game=Portal 2: Community Edition|e1}} It is also available in all games with {{Teamspen|4}} installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.


==KeyValues==
==KeyValues==

Revision as of 12:22, 10 December 2023

comp_entity_mover
Comp entity mover.png
TypeInternal Point entity
EngineSource Source
AvailabilityTeamSpen's Hammer Addons TeamSpen's Hammer Addons
 

comp_entity_mover is an e1 available in Portal 2: Community Edition Portal 2: Community Edition. It is also available in all games with TeamSpen's Hammer Addons TeamSpen's Hammer Addons installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.

KeyValues

Target Entity ([todo internal name (i)]) <targetname>
The name of the entity or entities to move.
Reference Entity ([todo internal name (i)]) <targetname>
If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
Direction ([todo internal name (i)]) <angle>
If no Reference is provided, the direction to move in.
Distance ([todo internal name (i)]) <float>
The amount to move targets by.

See Also