Env rotorwash emitter: Difference between revisions

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{{Underlinked|date=January 2024}}
{{lang|Env rotorwash emitter}}
{{lang|Env rotorwash emitter}}
{{This is a|env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
{{This is a|env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.

Revision as of 02:27, 6 January 2024

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This is an env_rotorwash_emitter available in Half-Life 2 Half-Life 2, Portal Portal, and Alien Swarm Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.

C++ In code, it is represented by theCRotorWashEmitterclass, defined in therotorwash.cppfile.

Keyvalues

Altitude (altitude) ([todo internal name (i)]) <float>
Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.


Inputs

Outputs