Team Fortress 2/Maps: Difference between revisions
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! <!--image--> !! Name !! Gamemode !! Theme !! Date Added !! Creator(s) !! Notes | ! <!--image--> !! Name !! Gamemode !! Theme !! Date Added !! Creator(s) !! Notes | ||
|- | |- | ||
|| | ||image || 2Fort (<code>ctf_2fort</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Release (October 10, 2007) || Valve || First CtF map. | ||
|- | |- | ||
|| | ||image || 2Fort Invasion (<code>ctf_2fort_invasion</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Invasion Update (October 6, 2015) || [https://steamcommunity.com/profiles/76561197996543132 Miguel "BANG!" Melara], [https://steamcommunity.com/profiles/76561198001342103 Michael "::Egan::" Egan], [https://steamcommunity.com/profiles/76561198026610207 The Ronin], [https://steamcommunity.com/profiles/76561198021479728 Martin "Chaofanatic" Ellis], [https://steamcommunity.com/profiles/76561197991193520 Ryan "Freeflow" Leitao], [https://steamcommunity.com/profiles/76561198047350168 James "Retro" Wright], [https://steamcommunity.com/profiles/76561197994150794 Aeon "Void" Bollig], [https://steamcommunity.com/profiles/76561197960948593 Harlen "UEAKCrash" Linke] || 2Fort, but an alien ship crashed there. In the "alternative modes" section. | ||
|- | |- | ||
| | ||image || Badlands (<code>arena_badlands</code>, <code>cp_badlands</code>, <code>koth_badlands</code>) || [[TF2 Design Theory#Push|5CP]], [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#KotH — King of the Hill|King of the Hill]] || Desert || 5CP: February 14, 2008 patch; Arena: Heavy Update (August 19, 2008); KotH: Hatless Update (April 14, 2011) || Valve || Originally based off of the CtF map of the same name from {{tfc|2}}. Aena and KotH versions are the central point of the 5CP version. Arena version is no longer in official rotation. | ||
|- | |- | ||
|[[File:Badwater Checkpoint 1.jpg|225px|frameless|center]]|| Badwater Basin (<code>pl_badwater</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Desert || Heavy Update (August 19, 2008) || Valve | |[[File:Badwater Checkpoint 1.jpg|225px|frameless|center]]|| Badwater Basin (<code>pl_badwater</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Desert || Heavy Update (August 19, 2008) || Valve | ||
|- | |- | ||
| | ||image || Byre (<code>arena_byre</code>) || [[TF2 Design Theory#Arena|Arena]]|| Farmland || Invasion Update (October 6, 2015) || No longer in official rotation. | ||
|- | |- | ||
| | ||image || Doomsday (<code>sd_doomsday</code>) || [[TF2 Design Theory#SD – Special Delivery|Special Delivery]] || Desert || Pyromania Update (June 27, 2012) || Valve || First official SD map. | ||
|- | |- | ||
|| | ||image || Double Cross (<code>ctf_doublecross</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Alpine/Industrial || WAR! Update (December 17, 2009) || Valve || 2Fort, but an alien ship crashed there. In the "alternative modes" section. | ||
|- | |- | ||
| [[File:Cp dustbowl0000.jpg|225px|frameless|center]] || Dustbowl (<code>cp_dustbowl</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert || Release (October 10, 2007) || Valve || First multi-stage map. Originally based off of the CtF map of the same name from {{tfc|2}}. | | [[File:Cp dustbowl0000.jpg|225px|frameless|center]] || Dustbowl (<code>cp_dustbowl</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert || Release (October 10, 2007) || Valve || First multi-stage map. Originally based off of the CtF map of the same name from {{tfc|2}}. | ||
|- | |- | ||
|| Gorge (<code>cp_gorge</code>, <code>ctf_gorge</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]], [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Alpine || A/D: WAR! Update (December 17, 2009); CtF: Smissmas 2014 (December 22, 2014) || Valve || CtF version is symmetrical, more similar in layout to a shortened 5Gorge. | |||
|- | |- | ||
|| Granary (<code>arena_granary</code>, <code>cp_granary</code>) || [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#Push|5CP]] || Farmland || 5CP: Release (October 10, 2007); Arena: Heavy Update (August 19, 2008) || Valve || 5CP version is tied for the oldest 5CP map. Arena version, which is mostly the central point, is no longer in official rotation. | |||
|- | |- | ||
| [[File:GravelPit PB View 01.jpg|225px|frameless|center]]|| Gravel Pit (<code>cp_gravelpit</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert/Industrial || Release (October 10, 2007) || Valve || First single-stage A/D map. | | [[File:GravelPit PB View 01.jpg|225px|frameless|center]]|| Gravel Pit (<code>cp_gravelpit</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert/Industrial || Release (October 10, 2007) || Valve || First single-stage A/D map. | ||
|- | |- | ||
|| Graveyard (<code>arena_lumberyard_event</code>) || [[TF2 Design Theory#Arena|Arena]] || Halloween || Scream Fortress XIII (October 5, 2021) || Seasonal Halloween variation of Lumberyard. Only Arena map still in official rotation. Unlike other Arena maps, players respawn as ghosts upon dying. | |||
|- | |- | ||
|| Hightower (<code>plr_hightower</code>) || [[TF2 Design Theory#PLR – Payload Race|Payload Race]] || Desert || Engineer Update || Valve || In "alternative modes." | |||
|- | |- | ||
|[[File:Hydro DIshCP 01.jpg|225px|frameless|center]] || Hydro (<code>tc_hydro</code>) || [[TF2 Design Theory#TC — Territorial Control|Territorial Control]] || Desert/Industrial || Release (October 10, 2007) || Valve || First and only official TC map. In "alternative modes." | |[[File:Hydro DIshCP 01.jpg|225px|frameless|center]] || Hydro (<code>tc_hydro</code>) || [[TF2 Design Theory#TC — Territorial Control|Territorial Control]] || Desert/Industrial || Release (October 10, 2007) || Valve || First and only official TC map. In "alternative modes." | ||
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| [[File:Arena Lumberyard 03.jpg|225px|frameless|center]] || Lumberyard (<code>arena_lumberyard</code>) || [[TF2 Design Theory#Arena|Arena]]|| Alpine || Heavy Update (August 19, 2008) || Valve || No longer in official rotation. | | [[File:Arena Lumberyard 03.jpg|225px|frameless|center]] || Lumberyard (<code>arena_lumberyard</code>) || [[TF2 Design Theory#Arena|Arena]]|| Alpine || Heavy Update (August 19, 2008) || Valve || No longer in official rotation. | ||
|- | |- | ||
|| Manhattan (<code>mvm_manhattan</code>) || [[TF2 Design Theory#MvM — Mann vs. Machine|Mann vs. Machine]] || Industrial || Two Cities Update (November 21, 2013) || Valve | |||
|- | |- | ||
|| Metalworks (<code>cp_metalworks</code>) || [[TF2 Design Theory#Push|5CP]] || Industrial || Meet Your Match Update (July 7, 2016) || Ian "ScorpioUprising" Cuslidge | |||
|- | |- | ||
|| Nucleus (<code>arena_nucleus</code>, <code>koth_nucleus</code>) || [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#KotH — King of the Hill|King of the Hill]] || Spytech || Arena: Sniper vs. Spy Update (May 21, 2009); KotH: Classless Update (August 13, 2009) || Valve || Arena version is no longer in official rotation. | |||
|- | |- | ||
|| Pit of Death (<code>pd_pit_of_death_event</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Halloween || Scream Fortress VIII (October 21, 2016) || DeRosaJ, Flip, Egan, FissionMetroid101, Roll || Seasonal Halloween map. | |||
|- | |- | ||
|| Sunshine (<code>cp_sunshine</code>) || [[TF2 Design Theory#Push|5CP]] || Alpine || Meet Your Match Update (July 7, 2016) || Rebecca "phi" Ailes, Kimberly "iiboharz" Riswick, Sebastian Grus, Mellowretro, Tim "SedimentarySocks" BL | |||
|- | |- | ||
|| Swiftwater (<code>pl_swiftwater_final1</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Alpine || Meet Your Match Update (July 7, 2016) || Aaron "Schwa" McCallen, Lemon | |||
|- | |- | ||
|| Watergate (<code>pd_watergate</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Industrial/Urban || Invasion Update (October 6, 2016) || [https://steamcommunity.com/profiles/76561198001342103 Michael "::Egan::" Egan], Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, [https://steamcommunity.com/profiles/76561197996543132 Miguel "BANG!" Melara], Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, [https://steamcommunity.com/profiles/76561197994150794 Aeon "Void" Bollig], 76561198026610207 || First official PD map. In "alternative modes." | |||
|- | |- | ||
| [[File:Pd watergate header.jpg|225px|frameless|center]] || Wutville (<code>pl_wutville_event</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Winter (Christmas) || Smissmas 2020 (December 3, 2020) || Andrew "Rogue13" Risch || Seasonal Christmas map. | | [[File:Pd watergate header.jpg|225px|frameless|center]] || Wutville (<code>pl_wutville_event</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Winter (Christmas) || Smissmas 2020 (December 3, 2020) || Andrew "Rogue13" Risch || Seasonal Christmas map. | ||
|- | |- | ||
|} | |} | ||
== External links == | == External links == | ||
* [https://wiki.teamfortress.com/wiki/List_of_maps List of maps] | * [https://wiki.teamfortress.com/wiki/List_of_maps List of maps] |
Revision as of 08:22, 31 October 2023


This is a list of official maps for Team Fortress 2.
Name | Gamemode | Theme | Date Added | Creator(s) | Notes | |
---|---|---|---|---|---|---|
image | 2Fort (ctf_2fort ) |
Capture the Flag | Farmland | Release (October 10, 2007) | Valve | First CtF map. |
image | 2Fort Invasion (ctf_2fort_invasion ) |
Capture the Flag | Farmland | Invasion Update (October 6, 2015) | Miguel "BANG!" Melara, Michael "::Egan::" Egan, The Ronin, Martin "Chaofanatic" Ellis, Ryan "Freeflow" Leitao, James "Retro" Wright, Aeon "Void" Bollig, Harlen "UEAKCrash" Linke | 2Fort, but an alien ship crashed there. In the "alternative modes" section. |
image | Badlands (arena_badlands , cp_badlands , koth_badlands ) |
5CP, Arena, King of the Hill | Desert | 5CP: February 14, 2008 patch; Arena: Heavy Update (August 19, 2008); KotH: Hatless Update (April 14, 2011) | Valve | Originally based off of the CtF map of the same name from ![]() |
Badwater Basin (pl_badwater ) |
Payload | Desert | Heavy Update (August 19, 2008) | Valve | ||
image | Byre (arena_byre ) |
Arena | Farmland | Invasion Update (October 6, 2015) | No longer in official rotation. | |
image | Doomsday (sd_doomsday ) |
Special Delivery | Desert | Pyromania Update (June 27, 2012) | Valve | First official SD map. |
image | Double Cross (ctf_doublecross ) |
Capture the Flag | Alpine/Industrial | WAR! Update (December 17, 2009) | Valve | 2Fort, but an alien ship crashed there. In the "alternative modes" section. |
Dustbowl (cp_dustbowl ) |
Attack/Defend | Desert | Release (October 10, 2007) | Valve | First multi-stage map. Originally based off of the CtF map of the same name from ![]() | |
Gorge (cp_gorge , ctf_gorge ) |
Attack/Defend, Capture the Flag | Alpine | A/D: WAR! Update (December 17, 2009); CtF: Smissmas 2014 (December 22, 2014) | Valve | CtF version is symmetrical, more similar in layout to a shortened 5Gorge. | |
Granary (arena_granary , cp_granary ) |
Arena, 5CP | Farmland | 5CP: Release (October 10, 2007); Arena: Heavy Update (August 19, 2008) | Valve | 5CP version is tied for the oldest 5CP map. Arena version, which is mostly the central point, is no longer in official rotation. | |
Gravel Pit (cp_gravelpit ) |
Attack/Defend | Desert/Industrial | Release (October 10, 2007) | Valve | First single-stage A/D map. | |
Graveyard (arena_lumberyard_event ) |
Arena | Halloween | Scream Fortress XIII (October 5, 2021) | Seasonal Halloween variation of Lumberyard. Only Arena map still in official rotation. Unlike other Arena maps, players respawn as ghosts upon dying. | ||
Hightower (plr_hightower ) |
Payload Race | Desert | Engineer Update | Valve | In "alternative modes." | |
Hydro (tc_hydro ) |
Territorial Control | Desert/Industrial | Release (October 10, 2007) | Valve | First and only official TC map. In "alternative modes." | |
Lumberyard (arena_lumberyard ) |
Arena | Alpine | Heavy Update (August 19, 2008) | Valve | No longer in official rotation. | |
Manhattan (mvm_manhattan ) |
Mann vs. Machine | Industrial | Two Cities Update (November 21, 2013) | Valve | ||
Metalworks (cp_metalworks ) |
5CP | Industrial | Meet Your Match Update (July 7, 2016) | Ian "ScorpioUprising" Cuslidge | ||
Nucleus (arena_nucleus , koth_nucleus ) |
Arena, King of the Hill | Spytech | Arena: Sniper vs. Spy Update (May 21, 2009); KotH: Classless Update (August 13, 2009) | Valve | Arena version is no longer in official rotation. | |
Pit of Death (pd_pit_of_death_event ) |
Player Destruction | Halloween | Scream Fortress VIII (October 21, 2016) | DeRosaJ, Flip, Egan, FissionMetroid101, Roll | Seasonal Halloween map. | |
Sunshine (cp_sunshine ) |
5CP | Alpine | Meet Your Match Update (July 7, 2016) | Rebecca "phi" Ailes, Kimberly "iiboharz" Riswick, Sebastian Grus, Mellowretro, Tim "SedimentarySocks" BL | ||
Swiftwater (pl_swiftwater_final1 ) |
Payload | Alpine | Meet Your Match Update (July 7, 2016) | Aaron "Schwa" McCallen, Lemon | ||
Watergate (pd_watergate ) |
Player Destruction | Industrial/Urban | Invasion Update (October 6, 2016) | Michael "::Egan::" Egan, Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, Miguel "BANG!" Melara, Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, Aeon "Void" Bollig, 76561198026610207 | First official PD map. In "alternative modes." | |
Wutville (pl_wutville_event ) |
Payload | Winter (Christmas) | Smissmas 2020 (December 3, 2020) | Andrew "Rogue13" Risch | Seasonal Christmas map. |