Trigger serverragdoll: Difference between revisions
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Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
ragdolls will still be client side [todo tested in ?]
Bug:In
Black Mesa server side ragdolls never gib before loading save. [todo tested in ?]
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{{CD|CServerRagdollTrigger|file1=triggers.cpp}} | {{CD|CServerRagdollTrigger|file1=triggers.cpp}} | ||
{{ | {{this is a|e2|name=trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | ||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} |
Revision as of 13:37, 4 January 2024
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CServerRagdollTrigger |
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trigger_serverragdoll
is an e2 available in all Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.





