Tanktrain ai: Difference between revisions
		
		
		
		
		
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		 Bug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]
Bug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]
		
	
| mNo edit summary | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{this is a| | {{this is a|point entity|name=tanktrain_ai}} This is AI to make an associated [[func_tanktrain]] automatically move along its path towards the node closest to a target. | ||
| {{bug|The train won't move any faster than 1 unit per second due to coding mistakes.}} | {{bug|The train won't move any faster than 1 unit per second due to coding mistakes.}} | ||
Revision as of 16:47, 17 May 2024
tanktrain_ai  is a   point entity  available in all  Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.
 Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.
 Bug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]
Bug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]Keyvalues
- Train Name ([todo internal name (i)]) <targetname>
- The func_tanktrain to move
- Start Moving Sound ([todo internal name (i)]) <sound>
- The sound to play when the train starts moving
- Vehicle Movement Sound ([todo internal name (i)]) <sound>
- The looping sound to play while the train is moving
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
