Vindictus: Difference between revisions
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Note:It is borderline impossible to get into the files of this game because of this format, unless specific software is made/updated.
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== Features == | == Features == | ||
'''Additional shaders added to .VMT''' | '''Additional shaders added to .VMT''' | ||
: The new shader types added in vindictus consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour, | : The new shader types added in {{vindictus|name}} consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour, | ||
{{todo|Find proper documentation of these shaders.}} | {{todo|Find proper documentation of these shaders.}} | ||
Revision as of 10:22, 23 September 2023


Vindictus (also known as Mabinogi Heroes in Asia) (2010) is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine. It was later released on
Steam in June 23, 2012.
Vindictus runs on a heavily modified version of Source 2006 or
Source 2009 engine[confirm]. The game also support Direct3D 11 rendering with an update[when?].
Features
Additional shaders added to .VMT
- The new shader types added in Vindictus consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour,
Todo: Find proper documentation of these shaders.
Increased engine limits
- More brushes and entities can be used within a single level allowing for larger and more detailed levels.
Additional entities for hammer.
- Many entities were added, such as: env_effect_executor, npc_camera, simple_rope_fast.
Todo: make a list of all new entity types.
.hfs format file compression.
- The games files are compressed via the proprietary .hfs format instead of .vpk. Possibly to prevent cheating or having it's game files being leaked.

Gallery
Todo: Add additional images.