Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions
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Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: see also → See also) |
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{{IO|Use|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}} | {{IO|Use|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}} | ||
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!-- | {{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!-- | ||
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; | -->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }} | ||
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++ Game Specifics ++ | ++ Game Specifics ++ |