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! Engine !! Original official compiler(s) !! Modern third-party compilers | ! Engine !! Original official compiler(s) !! Modern third-party compilers | ||
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| {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 RAD (Q2Tools-220, formerly 4RAD)]<br>LIGHT ([[ericw-tools]]) | | {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad] ([https://cdn.discordapp.com/attachments/360596986392739840/1140802047181070508/kmqbsp_114_test10.zip updated version])<br>[https://github.com/qbism/q2tools-220 RAD (Q2Tools-220, formerly 4RAD)]<br>LIGHT ([[ericw-tools]]) | ||
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| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental) | | {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental) |
Revision as of 14:07, 24 September 2023
This is a disambiguation page, a list of pages that otherwise might share the same title.
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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from radiosity lighting; see RAD (technical) for more information.
Engine | Original official compiler(s) | Modern third-party compilers |
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QRAD2 | ArghRad (updated version) RAD (Q2Tools-220, formerly 4RAD) LIGHT (ericw-tools) |
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QRAD | HLRAD (ZHLT, VHLT, and derivatives) LIGHT (ericw-tools, experimental) |
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VRAD | CSTRAD [![]() |
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VRAD2 and VRAD3 | N/A |
Additionally, .rad is used as as the file extension for external texture lighting metadata files used by QRAD, HLRAD, VRAD, and ericw-tools.