Env global (GoldSrc): Difference between revisions
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{{ | {{tabs|env_global|goldsrc=1|source=1|main=source}} | ||
{{This is a|name=env_global|e0|engine=1}} It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another. | {{This is a|name=env_global|e0|engine=1}} It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another. | ||
Revision as of 00:52, 19 January 2024
env_global
is an e0 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
Key Values
Global State:
- Global State to Set ([todo internal name (i)]) <string>
- The global state which this env_global will set. Can be anything and can be used by
trigger_auto
entities to fire a target after thisenv_global
have been activated.
- Trigger Mode ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
- 3 : Toggle
- Initial State ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
Flags
- Set Initial State : [1]