Game ragdoll manager: Difference between revisions
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Warning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
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== See | == See also == | ||
* {{ent|game_gib_manager}} | * {{ent|game_gib_manager}} | ||
* [[Physics and Ragdolls]] | * [[Physics and Ragdolls]] | ||
* [[Prop Types Overview]]. | * [[Prop Types Overview]]. |
Revision as of 02:30, 6 January 2024


game_ragdoll_manager
is an e0 available in all Source games. It is used to control the number of ragdolls in the world, if they are flagged to fade (server-side), for performance reasons.
Template:Map properties
Keyvalues
- Max Ragdoll Count (MaxRagdollCount) <integer>
- Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).

- Max Ragdoll Count DX8 (MaxRagdollCountDX8) <integer>
- Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.
- Save Important Ragdolls (SaveImportant) <boolean>
- Should the ragdoll manager make sure ally ragdolls aren't deleted?
Inputs
- SetMaxRagdollCount <integer >
- Set the Max Ragdoll Count.
- SetMaxRagdollCountDX8 <integer >
- Set the Max Ragdoll Count on DX8 hardware.