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Game ragdoll manager: Difference between revisions

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{{this is a|type=e0|game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s in the world, if they are flagged to fade (server-side), for performance reasons.
{{this is a|e0|name=game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s in the world, if they are flagged to fade (server-side), for performance reasons.
{{map_properties}}
{{map_properties}}



Revision as of 09:15, 8 September 2023

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game_ragdoll_manager is an e0 available in all Source Source games. It is used to control the number of ragdolls in the world, if they are flagged to fade (server-side), for performance reasons. Template:Map properties

Keyvalues

Max Ragdoll Count (MaxRagdollCount) <integer>
Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Warning.pngWarning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
Max Ragdoll Count DX8 (MaxRagdollCountDX8) <integer>
Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.
Save Important Ragdolls (SaveImportant) <boolean>
Should the ragdoll manager make sure ally ragdolls aren't deleted?

Inputs

SetMaxRagdollCount <integerRedirectInput/integer>
Set the Max Ragdoll Count.
SetMaxRagdollCountDX8 <integerRedirectInput/integer>
Set the Max Ragdoll Count on DX8 hardware.


Outputs

See Also