Info observer point: Difference between revisions
		
		
		
		
		
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 Note:Certain game entities, such as the func_tracktrain used for payloads, will also count as observer cameras.
Note:Certain game entities, such as the func_tracktrain used for payloads, will also count as observer cameras.
 Bug:Failure to include spectator cameras will lead to dedicated servers crashing if all players on a team die at the same time.  [todo tested in ?]
Bug:Failure to include spectator cameras will lead to dedicated servers crashing if all players on a team die at the same time.  [todo tested in ?]
 Bug:Spectator cameras with a roll will taint the view of other spectatable objects (like players) that doesn't set the roll.  [todo tested in ?]
Bug:Spectator cameras with a roll will taint the view of other spectatable objects (like players) that doesn't set the roll.  [todo tested in ?]
 Tip:Use this for cameras located inside team bases (particularly respawn areas and flag rooms) so that players cannot use them to spy on their opponents.
Tip:Use this for cameras located inside team bases (particularly respawn areas and flag rooms) so that players cannot use them to spy on their opponents.
		
	
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| ==Entity Description== | ==Entity Description== | ||
Revision as of 11:16, 4 January 2024

 
info_observer_point  is a   point  available in  Team Fortress 2.
 Team Fortress 2.
Entity Description
Marks a camera location for  Team Fortress 2 players. Any spectating players (due to selecting the Spectator team or being unable to respawn at the time) have the ability to select this camera location to observe.
 Team Fortress 2 players. Any spectating players (due to selecting the Spectator team or being unable to respawn at the time) have the ability to select this camera location to observe.
 Note:Certain game entities, such as the func_tracktrain used for payloads, will also count as observer cameras.
Note:Certain game entities, such as the func_tracktrain used for payloads, will also count as observer cameras. Bug:Failure to include spectator cameras will lead to dedicated servers crashing if all players on a team die at the same time.  [todo tested in ?]
Bug:Failure to include spectator cameras will lead to dedicated servers crashing if all players on a team die at the same time.  [todo tested in ?] Bug:Spectator cameras with a roll will taint the view of other spectatable objects (like players) that doesn't set the roll.  [todo tested in ?]
Bug:Spectator cameras with a roll will taint the view of other spectatable objects (like players) that doesn't set the roll.  [todo tested in ?]Keyvalues
- Associated Team Entity (associated_team_entity) <targetname>
- An entity associated with this point that can be owned by a team (such as a flag or control point). Players will only be able to use this observer point if their team owns the associated team entity.
- Welcome Point (defaultwelcome) <boolean>
- Set whether this camera is among the ones players may see when they first join the server. If no cameras have this set to "No", the game will pick from all cameras that are not team-bound.
- FOV (fov) <integer>
- Specifies the field-of-view angle. Larger numbers allow the camera to see more of the playing field. Default is 70.
TeamNum:
 Tip:Use this for cameras located inside team bases (particularly respawn areas and flag rooms) so that players cannot use them to spy on their opponents.
Tip:Use this for cameras located inside team bases (particularly respawn areas and flag rooms) so that players cannot use them to spy on their opponents.- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.























