Constraint: Difference between revisions

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(Made somewhat of a list of constraints, to sort them out. Needs completion and verification.)
m (Minus colons)
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Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:


====Basic constraints:====
====Basic constraints====
* [[phys_constraint]] constrains distance and rotation.
* [[phys_constraint]] constrains distance and rotation.
* [[phys_lengthconstraint]] constrains distance only.
* [[phys_lengthconstraint]] constrains distance only.
* [[phys_keepupright]] constrains rotation only.
* [[phys_keepupright]] constrains rotation only.


====Specified constraints:====
====Specified constraints====
* [[phys_ballsocket]] constrains distance to the origin specified.
* [[phys_ballsocket]] constrains distance to the origin specified.
* [[phys_hinge]] constrains distance and rotation to the axis specified.
* [[phys_hinge]] constrains distance and rotation to the axis specified.
* [[phys_slideconstraint]] constrains movement to the axis specified.
* [[phys_slideconstraint]] constrains movement to the axis specified.


====Complex constraints:====
====Complex constraints====
* [[phys_pulleyconstraint]]
* [[phys_pulleyconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_ragdollconstraint]]

Revision as of 14:05, 1 May 2006

Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.

Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:

Basic constraints

Specified constraints

Complex constraints