Ko/$model (VMT): Difference between revisions
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[[material:ko|재질]] marks a material as for use on a [[model:ko|모델]] rather than a . | [[material:ko|재질]] marks a material as for use on a [[model:ko|모델]] rather than a . | ||
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*[[Materials for models:ko|모델에 쓰이는 재질들]] | *[[Materials for models:ko|모델에 쓰이는 재질들]] | ||
*[[$model (QC)]] | *[[$model (QC)]] | ||
Revision as of 14:03, 11 January 2024
재질 marks a material as for use on a 모델 rather than a .
모델에 쓰이는 $model 재질을 듯한다. 맵 에디터 해머에서 쓰이는 브러쉬형태와는 다른 타입인듯 하다.
이 것은 오직 UnlitGeneric 과 Refract 같은 쉐이더가 둘다 적용 가능할때 쓰인다.

It is only necessary with shaders that could apply to either, like UnlitGeneric or Refract.
VMT 명령어 문법 예제
$model 1