Blender Source Tools: Difference between revisions
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Bug:Triangles which occupy the same three vertex positions as a previous triangle have their vertices reset to around the mesh's origin (at least for SMD export). [todo tested in ?]
SirYodaJedi (talk | contribs) (→Features: and a bug!) |
SirYodaJedi (talk | contribs) m (→Features) |
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* One-click export and import | * One-click export and import | ||
* [[SMD]] and [[DMX]] support | * [[SMD]] and [[DMX]] support | ||
** SMD export can be optionally tailored to suit GoldSrc's limitations{{elaborate}} | |||
* Support for most Blender features | * Support for most Blender features | ||
* Export multiple objects to one file | * Export multiple objects to one file |
Revision as of 13:05, 30 August 2023

A Team Fortress 2 model being edited
The Blender Source Tools allow Blender to import and export Studiomdl Data and DMX model files.
Features
- Supports
GoldSrc and
Source
- One-click export and import
- SMD and DMX support
- SMD export can be optionally tailored to suit GoldSrc's limitations[Elaborate?]
- Support for most Blender features
- Export multiple objects to one file
- Compile QCs automatically
- Import complicated models by QC

Installation
- Install the latest version of Blender (minimum 2.92). Or Install Blender from Steam (AppID: 365670)
- Download the Source Tools. Don’t unzip.
- In Blender:
- Select Edit > Preferences
- Move to the Add-ons tab
- Click Install... at the top-right of the window
- Find the downloaded zip file and select it (Double click)
- 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.