Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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{{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style=color:#E1E0DF>sprites</span>. }} | {{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style=color:#E1E0DF>sprites</span>. }} | ||
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Revision as of 01:23, 27 August 2023
The
Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
| Modding | Creating, organizing and releasing your GoldSrc project. |
| Level Design | Maps are the 3D worlds where everything comes together. |
| Programming | A mod's C++ code defines the way its world and game rules behave. |
| Modeling | Models are the detailed 3D objects that appear in the game world. |
| Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
| Sounds | Quality audio adds a fourth dimension to your world. |
| Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
| Tutorials | Step-by-step guides on a variety of topics. |
| Technical | In-depth discussion of GoldSrc's features. |
| Glossary | Explanations for terms you may encounter. |
| Official Tools | Official tools made by Valve for GoldSrc engine games. |
| Third-Party Tools | Useful developer tools created by the community. |