$bumpmap: Difference between revisions

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{{ModernWarning|<code>$bumpmap</code> will disable {{ent|prop_static}}'s per-vertex lighting in every Source game before {{csgobranch|4}}.<br>
{{ModernWarning|<code>$bumpmap</code> will disable {{ent|prop_static}}'s per-vertex lighting in every Source game before {{csgobranch|4}}.<br>
Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.}}
Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.}}
{{Important|<code>$bumpmap</code> does not exist for {{code|[[$LightmappedReflective]]}}. Use <code>$normalmap</code> instead.
{{Important|<code>$bumpmap</code> does not exist for {{code|[[LightmappedReflective]]}}. Use <code>$normalmap</code> instead.


{{ModernNote|
{{ModernNote|

Revision as of 09:19, 24 August 2023

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A material's albedo (left) compared to its bump map.
The above material in-game.

Template:Format It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.

Template:ModernWarning {{Important|$bumpmap does not exist for LightmappedReflective. Use $normalmap instead.

Template:ModernNote Template:ModernBug

Basic Syntax

LightmappedGeneric
{
	$basetexture	brick/brickwall021a
	$surfaceprop	brick
	$bumpmap		brick/brickwall021a_normal
}

Additional Parameters

$bumptransform $bumpframe $nodiffusebumplighting $ssbump $forcebump $bump_force_on $addbumpmaps $bumpmap2 $bumpframe2 $bumptransform2 $bumpmask $bumpdetailscale1

Console Commands

mat_fastnobump <booleanRedirectInput/boolean>
Quickly enables/disabled normal mapping.
mat_normalmaps <booleanRedirectInput/boolean>
Displays the bump map texture of all materials that have one in place of their albedo.
(Yes, these two commands have bump and normal the wrong way around!)
mat_bumpmap <booleanRedirectInput/boolean>
Enable or disable normal mapping. Default 1.

See Also