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{{ModernWarning|<code>$bumpmap</code> will disable {{ent|prop_static}}'s per-vertex lighting in every Source game before {{csgobranch|4}}.<br>  | {{ModernWarning|<code>$bumpmap</code> will disable {{ent|prop_static}}'s per-vertex lighting in every Source game before {{csgobranch|4}}.<br>  | ||
Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.}}  | Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.}}  | ||
{{Important|<code>$bumpmap</code> does not exist for {{code|[[$LightmappedReflective]]}}. Use <code>$normalmap</code> instead.  | |||
{{ModernNote|  | {{ModernNote|  | ||
Revision as of 08:19, 24 August 2023
A material's albedo (left) compared to its bump map.
Template:Format It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.
Template:ModernWarning
{{Important|$bumpmap does not exist for $LightmappedReflective. Use $normalmap instead.
Template:ModernNote Template:ModernBug
Basic Syntax
LightmappedGeneric
{
	$basetexture	brick/brickwall021a
	$surfaceprop	brick
	$bumpmap		brick/brickwall021a_normal
}
Additional Parameters
$bumptransform
$bumpframe
$nodiffusebumplighting
$ssbump
$forcebump
$bump_force_on
$addbumpmaps
$bumpmap2
$bumpframe2
$bumptransform2
$bumpmask
$bumpdetailscale1
Console Commands
- mat_fastnobump <boolean>
 - Quickly enables/disabled normal mapping.
 
- mat_normalmaps <boolean>
 - Displays the bump map texture of all materials that have one in place of their albedo.
 - (Yes, these two commands have bump and normal the wrong way around!)
 
- mat_bumpmap <boolean>
 - Enable or disable normal mapping. Default 1.