ParallaxTest: Difference between revisions
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Note:There's a workaround for this bug, as lightmaps can be faked with Modulate shader
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Accepts only a [[$basetexture]], of which the alpha channel is used as the heightmap. | Accepts only a [[$basetexture]], of which the alpha channel is used as the heightmap. | ||
[[File:Ezgif.com-gif-maker(1).gif|thumb|450px|Successful implementation, by placing a surface using [[Modulate]] shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture | [[File:Ezgif.com-gif-maker(1).gif|thumb|450px|Successful implementation, by placing a surface using [[Modulate]] shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture (Click image if thumbnail is not animated).]] | ||
{{bug|The material will always be drawn [[Fullbright|unlit]].}} | {{bug|The material will always be drawn [[Fullbright|unlit]].}} |
Revision as of 23:39, 23 January 2024
ParallaxTest
is an unfinished shader since (although not available in SDK 2013) which draws parallax mapping on an albedo.
Alternative to the disabled $parallaxmap shader parameter.
Accepts only a $basetexture, of which the alpha channel is used as the heightmap.

Successful implementation, by placing a surface using Modulate shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture (Click image if thumbnail is not animated).

Todo: Document/test more of this shader!
The texture scale in hammer seems to correspond to the depth of the parallax effect. Higher scale -> deeper parallax. Models with this material will rendered invisible.