Func nav attribute region: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round.
 Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!
		
	
|  (-rearange, notoc) |  (-toolstrigger) | ||
| Line 2: | Line 2: | ||
| {{Lang|title=func_nav_attribute_region}} | {{Lang|title=func_nav_attribute_region}} | ||
| {{CD|CFuncNavAttributeRegion}} | {{CD|CFuncNavAttributeRegion}} | ||
| [[File:Toolstrigger.gif|left]] | |||
| {{Entity|func_nav_attribute_region|type=e2|series=Left 4 Dead}} It holds [[List of L4D Series Nav Mesh Attributes|nav attributes]] to be applied on regions of overlapping nav areas when a navigation mesh has ''finished generating'' with <code>nav_generate</code>/<code>nav_generate_incremental</code>. Great for attributes necessitated by large regions of nav areas; e.g. The<code>FINALE</code>attribute.   | {{Entity|func_nav_attribute_region|type=e2|series=Left 4 Dead}} It holds [[List of L4D Series Nav Mesh Attributes|nav attributes]] to be applied on regions of overlapping nav areas when a navigation mesh has ''finished generating'' with <code>nav_generate</code>/<code>nav_generate_incremental</code>. Great for attributes necessitated by large regions of nav areas; e.g. The<code>FINALE</code>attribute.   | ||
Revision as of 16:34, 27 August 2023
|  Class hierarchy | 
|---|
| CFuncNavAttributeRegion | 
Template:Entity It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute. 
 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round. Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


























