Func teamblocker: Difference between revisions

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{{entity|func_teamblocker|type=e2|game=Day of Defeat: Source|game1=Insurgency}}
{{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|gameInsurgency}}


It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.

Revision as of 10:58, 4 January 2024

func_teamblocker is an e2 available in Day of Defeat: Source Day of Defeat: Source.

It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team number (int) ([todo internal name (i)]) <choices>
The team that will be blocked. (Default is "0")
Value Description
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

Inputs

See also