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Info player spectator (GoldSrc): Difference between revisions

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(Created page with "{{entity|info_player_spectator|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you w...")
 
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{{entity|info_player_spectator|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of these cameras.
{{this is a|point|<!--sprite=1-->|name=info_player_spectator|engine=gldsrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of these cameras.


== Key Values ==
== Key Values ==
{{Hl1_kv_master}}
{{Hl1_kv_master}}
{{KV|Target|intn=target|int|This determines the pitch of the camera. Values should range from 90 to -90. A value of 90 would be pointing straight up, and a value of -90 would be pointing straight down.}}
{{KV|Target|intn=target|int|This determines the pitch of the camera. Values should range from 90 to -90. A value of 90 would be pointing straight up, and a value of -90 would be pointing straight down.}}

Revision as of 11:18, 4 January 2024

info_player_spectator is a point available in Ricochet Ricochet.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of these cameras.

Key Values

Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Target (target) <integer>
This determines the pitch of the camera. Values should range from 90 to -90. A value of 90 would be pointing straight up, and a value of -90 would be pointing straight down.