Info player spectator (GoldSrc): Difference between revisions
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(Created page with "{{entity|info_player_spectator|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you w...") |
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{{ | {{this is a|point|<!--sprite=1-->|name=info_player_spectator|engine=gldsrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of these cameras. | ||
== Key Values == | == Key Values == | ||
{{Hl1_kv_master}} | {{Hl1_kv_master}} | ||
{{KV|Target|intn=target|int|This determines the pitch of the camera. Values should range from 90 to -90. A value of 90 would be pointing straight up, and a value of -90 would be pointing straight down.}} | {{KV|Target|intn=target|int|This determines the pitch of the camera. Values should range from 90 to -90. A value of 90 would be pointing straight up, and a value of -90 would be pointing straight down.}} |
Revision as of 11:18, 4 January 2024
info_player_spectator
is a point available in Ricochet.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of these cameras.
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Target (target) <integer>
- This determines the pitch of the camera. Values should range from 90 to -90. A value of 90 would be pointing straight up, and a value of -90 would be pointing straight down.