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{{Note|This template will be improved. It will be moved to [[Template:Format]] in order to unify all the formatting templates such as {{tl2|Console command}} and {{tl2|Shader}} when we finished the improvement. ([[Template talk:Console command|Discuss]])}}
{{Note|This template will be improved. It will be moved to [[Template:Format]] in order to unify all the formatting templates such as {{tl2|Console command}} and {{tl2|Shader}} when we finished the improvement. ([[Template talk:Console command|Discuss]])}}
{{note|please don't edit this for the next 45 minutes or so, im in the middle of a big edit}}
{{Doc}}
{{Doc}}
<includeonly><onlyinclude><!--
<includeonly><onlyinclude><!--
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-->{{Autolang
-->{{Autolang
|&nbsp;is a{{#ifeq:{{{cut}}}|1|&nbsp;cut}}&nbsp;
|&nbsp;is a{{#ifeq:{{{cut}}}|1|&nbsp;cut}} {{#switch:{{{type}}}
|eo=&nbsp;estas&nbsp;
|#default = {{#switch:{{{internal|}}}
|ru=&nbsp;{{#if:{{{1|}}}|— это}}&nbsp;
|#default=
|zh=是一个{{#ifeq:{{{cut}}}|1|被移除的}}<!--
|1|true=[[internal entity|internal]]
}}{{{type|}}}
|e0|point = [[point entity]]
|e1|int point = [[internal entity|internal]] [[point entity]]
|e2|brush = [[brush entity]]
|e3|int brush = [[internal entity|internal]] [[brush entity]]
|e4|mesh = [[mesh entity]]
|e5|path = [[path entity]]
|c0|QC command = [[Category:QC Commands|QC Command]]
|c1|command = [[Developer console#submitting|console command]]
|c2|convar = [[Developer console#submitting|console variable]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
}}
|eo=&nbsp;estas<!--TODO: add translation for cut --> {{#switch:{{{type}}}
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internan estaĵon]]
}}{{{type|}}}
|e0|point = [[point entity|punktan estaĵon]]
|e1|int point = [[internal entity|internan]] [[point entity|punktan estaĵon]]
|e2|brush = [[brush entity|superaĵan estaĵon]]
|e3|int brush = [[internal entity|internan]] [[brush entity|superaĵan estaĵon]]
|e4|mesh = [[mesh entity|retan estaĵon]]
|e5|path = [[path entity|vojan estaĵon]]
|c0|QC command = [[Category:QC Commands|QC Command]]
|c1|command = [[Developer console#submitting|console command]]
|c2|convar = [[Developer console#submitting|console variable]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
}}
|ru=&nbsp;{{#if:{{{1|}}}|— это}}&nbsp;<!--TODO: add translation for cut -->{{#switch:{{{type}}}
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internal]]
}}{{{type|}}}
|e0|point = [[point entity|точечная сущность]]
|e1|int point = [[internal entity|внутренняя]] [[point entity|точечная сущность]]
|e2|brush = [[brush entity|брашевая сущность]]
|e3|int brush = [[internal entity|внутренняя]] [[brush entity|брашевая сущность]]
|e4|mesh = [[mesh entity|мешевая сущность]]
|e5|path = [[path entity]]
|c0|QC command = [[Category:QC Commands|QC Command]]
|c1|command = [[Developer console#submitting|console command]]
|c2|convar = [[Developer console#submitting|console variable]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
}}
|zh=是一个{{#ifeq:{{{cut}}}|1|被移除的}}{{#switch:{{{type}}}
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|内部的]]
}}{{{type|}}}
|e0|point = [[point entity|点实体]]
|e1|int point = [[internal entity|内部的]][[point entity|点实体]]
|e2|brush = [[brush entity|固实体]]
|e3|int brush = [[internal entity|内部的]][[brush entity|固实体]]
|e4|mesh = [[mesh entity|网格实体]]
|e5|path = [[path entity|路径实体]]
|c0|QC command = [[Category:QC Commands|QC 命令]]
|c1|command = [[Developer console#submitting|控制台命令]]
|c2|convar = [[Developer console#submitting|控制台变量]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
}}<!--
-->}}<!--
-->}}<!--
    + Entity types +
-->{{#switch:{{{type|}}}
|#default={{#switch:{{{internal|}}}|#default=|1|true={{Autolang|[[internal entity|internal]]&nbsp;|eo=internan estaĵon|zh=[[internal entity|内部的]]}}}}{{{type|}}}
|e0|point=[[point entity{{{suf|}}}|{{Autolang
|point entity
|eo=punktan estaĵon
|es=entidad de punto
|ru=точечная сущность
|zh=点实体}}]]
      |e1|int point=[[internal entity|{{Autolang
|internal
|eo=internan
|ru=внутренняя
|zh=内部的}}]]{{Autolang|&nbsp;|zh=}}[[point entity{{{suf|}}}|{{Autolang|point entity|eo=punktan estaĵon|es=entidad de punto|ru=точечная сущность|zh=点实体}}]]
      |e2|brush=[[brush entity{{{suf|}}}|{{Autolang
|brush entity
|eo=superaĵan estaĵon
|es=entidad de sólido
|ru=брашевая сущность
|zh=固实体}}]]
      |e3|int brush=[[internal entity|{{Autolang
|internal
|eo=internan
|ru=внутренняя
                |zh=内部的}}]]{{Autolang|&nbsp;|zh=}}[[brush entity{{{suf|}}}|{{Autolang|brush entity|eo=superaĵan estaĵon|ru=брашевая сущность|zh=固实体}}]]
|e4|mesh=[[mesh entity|{{Autolang
|mesh entity
|eo=retan estaĵon
|ru=мешевая сущность
|zh=网格实体}}]]
|e5|path=[[path entity|{{Autolang
|path entity
|eo=vojan estaĵon
|zh=路径实体}}]]
|c2|convar=[[Developer Console#Submitting|{{Autolang
|console variable
|zh=控制台变量}}]]
|c1|command=[[Developer Console#Submitting|{{Autolang
|console command
|zh=控制台命令}}]]
|c0|QC command=[[Category:QC Commands|{{Autolang
|QC command
|zh=QC 命令}}]]
|s0|pixel shader=[[Shader#Pixel_shaders|{{Autolang
| Pixel shader}}]]
|s1|vertex shader=[[Chader#Vertex shaders|{{Autolang
| Vertex shader}}]]
}}<!--


     ++ "available in" ++
     ++ "available in" ++

Revision as of 17:29, 15 August 2023

Note.pngNote:This template will be improved. It will be moved to Template:Format in order to unify all the formatting templates such as {{Console command}} and {{Shader}} when we finished the improvement. (Discuss)

Template:Doc