Category:Day of Defeat Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 21: Line 21:
**[[Creating a Object Destruction Map for Day of Defeat|Creating a Object Destruction Map]]
**[[Creating a Object Destruction Map for Day of Defeat|Creating a Object Destruction Map]]
**[[Creating a Territorial Control Map for Day of Defeat|Creating a Territorial Control Map]]
**[[Creating a Territorial Control Map for Day of Defeat|Creating a Territorial Control Map]]
**[[Day of Defeat Paratrooper Gamemode]]


*[[Creating an Overview Map for Day of Defeat|Creating an Overview Map]]
*[[Creating an Overview Map for Day of Defeat|Creating an Overview Map]]

Revision as of 04:32, 15 August 2023

English (en)中文 (zh)Translate (Translate)
Half-Life SDK/Level Design

This page contains articles relating specifically to level design for Day of DefeatDay of Defeat.

Getting Started

General

Tutorials

Additional Information

Forge Game Data

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

External links