Category:Day of Defeat Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 21: Line 21:


==Tutorials==
==Tutorials==
*[[Day of Defeat Mapper's Reference]]
*[[Creating a Basic Day of Defeat Map]]
 
**[[Day of Defeat Object Destrucion Gamemode]]
**[[Day of Defeat Territorial Control Gamemode]]
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}



Revision as of 15:46, 14 August 2023

English (en)中文 (zh)Translate (Translate)
Half-Life SDK/Level Design

This page contains articles relating specifically to level design for Day of DefeatDay of Defeat.

Getting Started

General

Basic Elements

Tutorials

Additional Information

Forge Game Data

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

External links