Weapon crowbar: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Fixed link.)
Line 5: Line 5:
[[Image:hammercrowbar.jpg|frame|right|Crowbar]]
[[Image:hammercrowbar.jpg|frame|right|Crowbar]]


The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]].
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]].
 
In [[Half-Life 2: Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]].


{{basicweapon}}
{{basicweapon}}

Revision as of 09:46, 20 April 2006

Template:Wrongtitle

Entity Description

The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.

Template:Basicweapon