AllocBlock:Full: Difference between revisions
		
		
		
		
		
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Almost anything can cause this error.  | Almost anything can cause this error.  | ||
* A [[brush entity]] is too large. (most common)  | * A [[entity|brush entity]] is too large. (most common)  | ||
* Not enough system RAM. At least 128 mb is recommended.  | * Not enough system RAM. At least 128 mb is recommended.  | ||
* Byproduct of a [[leaf saw into leaf]] error.  | * Byproduct of a [[leaf saw into leaf]] error.  | ||
Revision as of 15:40, 19 April 2006
Description
While compiling or attempting to play it, your map has hit some sort of memory limit.
Causes
Almost anything can cause this error.
- A brush entity is too large. (most common)
 - Not enough system RAM. At least 128 mb is recommended.
 - Byproduct of a leaf saw into leaf error.
 - File pathnames are too long.
 - Too many textures/WAD files being used.
 - The level is simply too large in general.
 - Too many SKY faces on hidden brush faces in the level.
 
Solution
- (Compile) Get more system RAM.
 - (Compile) Try using a third-party compile tool interface to compile your map, instead of the Run Map interface in Hammer. This will free up more system memory to allocate to your map compile.
 - (Compile) Check for any overly large brush entities, such as large trigger_hurt entities.
 - (In-game) Some rendering properties may cause the OpenGL or Direct3D renderer to crash. Try testing the map in the Software renderer.