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Logic scene list manager: Difference between revisions

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{{CD|CSceneListManager|file1=sceneentity.cpp}}
{{CD|CSceneListManager|file1=sceneentity.cpp}}
{{entity|type=e0|logic_scene_list_manager|sprite=1}} It manages a list of [[logic_choreographed_scene]] entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}}
{{this is a|name=logic_scene_list_manager|e0|sprite=1}} It manages a list of [[logic_choreographed_scene]] entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}}


==Keyvalues==
==Keyvalues==

Revision as of 11:45, 4 January 2024

C++ Class hierarchy
CSceneListManager
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ sceneentity.cpp
Logic scene list manager.png

logic_scene_list_manager is an e0 available in all Source Source games. It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.

Keyvalues

Scene 1 (scene0) to Scene16 (scene15) <targetname>
The name of a logic_choreographed_scene, or logic_scene_list_manager.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Shutdown
Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).

See Also