Func ladder: Difference between revisions

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{{Note|This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to add it to base.fgd. Use {{Ent|Func_useableladder}} instead.}}
{{Note|This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to added to base.fgd. Use {{Ent|Func_useableladder}} instead.}}
{{Note|This entity does not function in {{csgo}}. Consult [[Creating Ladders (CSGO)]] for help.}}
{{Note|This entity does not function in {{csgo}}. Consult [[Creating Ladders (CSGO)]] for help.}}



Revision as of 07:37, 8 August 2023

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Note.pngNote:This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to added to base.fgd. Use Func_useableladder instead.
Note.pngNote:This entity does not function in Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.
Note.pngNote:This entity is prone to exploitation, as a player can travel up the ladder with two keys at once to travel faster up, and at the end of the ladder they will be flung upwards to possibly reach high areas.

Template:Intent

See also