Func healthcharger: Difference between revisions
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Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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{{O BaseEntity}} | {{O BaseEntity}} | ||
==See | ==See also== | ||
*{{ent|item_healthcharger}}, a point entity with a similar function. | *{{ent|item_healthcharger}}, a point entity with a similar function. | ||
*{{ent|func_recharge}}, a brush-based recharger meant for suit power. | *{{ent|func_recharge}}, a brush-based recharger meant for suit power. |
Revision as of 04:01, 4 January 2024
Template:Entity A brush-based version of item_healthcharger.
Keyvalues

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Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OutRemainingCharge <float >
- Fires once for every single point of health given to the player. That means it will not fire when the charger is depleted or when the player is at full health. This output automatically puts the amount of points remaining in the charger[confirm] into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnPlayerUse
- Fired when the player tries to +use the healthcharger.
See also
- item_healthcharger, a point entity with a similar function.
- func_recharge, a brush-based recharger meant for suit power.