Env slomo: Difference between revisions

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{{Lang|title=env_slomo}}
{{Lang|title=env_slomo}}
{{Entity|env_slomo|type=e0|game= Alien Swarm}} It causes a slow motion effect to be active for a while.
{{This is a|name=env_slomo|e0|game=Alien Swarm}} It causes a slow motion effect to be active for a while.


== Keyvalues ==
== Keyvalues ==

Revision as of 11:31, 6 December 2023

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env_slomo is an e0 available in Alien Swarm Alien Swarm. It causes a slow motion effect to be active for a while.

Keyvalues

Duration (seconds) ([todo internal name (i)]) <float>
How long the slow motion lasts.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

StartSlomo
Start the slomo.
StopSlomo
Stop the slomo.


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

See also