Env slomo: Difference between revisions
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{{Lang|title=env_slomo}} | {{Lang|title=env_slomo}} | ||
{{ | {{This is a|name=env_slomo|e0|game=Alien Swarm}} It causes a slow motion effect to be active for a while. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 11:31, 6 December 2023


env_slomo
is an e0 available in Alien Swarm. It causes a slow motion effect to be active for a while.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
- StartSlomo
- Start the slomo.
- StopSlomo
- Stop the slomo.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.