This article's documentation is for the "GoldSrc" engine. Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

Deathmatch: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Redirected page to Deathmatch Map Design Theory)
Tag: New redirect
 
(Removed redirect to Deathmatch Map Design Theory)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Deathmatch Map Design Theory]]
{{stub}}
{{useful redirect}}
{{this is a|cvar|name=deathmatch|engine=goldsrc|engine1=source}} {{elaborate}}
 
For the game mode, see [[Deathmatch Map Design Theory]].

Revision as of 10:27, 25 December 2023

Stub

This article or section is a stub. You can help by expanding it.

deathmatch is a cvar available in all GoldSrc GoldSrc and Source Source games.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

[Elaborate?]

For the game mode, see Deathmatch Map Design Theory.