Info player start: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map. | [[Image:{{PAGENAME}}.png|right]]This entity indicates the position and facing direction at which the player will spawn. Any number of '''info_player_start''' entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map. | ||
To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object. | To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object. | ||
In Counter-Strike: Source, this entity represents | In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game.{{clr}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:40, 14 April 2006
Entity Description
This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.
To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.
In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
Keyvalues
Flags
- Master (Has priority if multiple info_player_starts exist)