Category:Half-Life Level Design: Difference between revisions

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{{lang|Half-Life Level Creation|title=Half-Life Level Design}}__NOTOC__
{{lang|Half-Life Level Creation|title=Half-Life Level Design}}__NOTOC__
{{back|Half-Life SDK/Level Design}}
{{back|Half-Life SDK/Level Design}}
{{HL1}} This page contains articles relating specifically to level design for [[Half-Life]] and it's expansions.
{{HL1}} This page contains articles relating specifically to level design for {{hl1|3}} and it's expansions.


{{for|level design concepts specific to {{Sven|4.1}}|[[:Category:Sven Co-op Level Design|Sven Co-op Level Design]]}}
{{for|level design concepts specific to {{Sven|4.1}}|[[:Category:Sven Co-op Level Design|Sven Co-op Level Design]]}}

Revision as of 18:10, 6 July 2023

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Half-Life SDK/Level Design

Half-Life This page contains articles relating specifically to level design for Half-Life and it's expansions.

For level design concepts specific to Sven Co-op Sven Co-op, see Sven Co-op Level Design.

Getting Started

Note.pngNote:Most Half-Life level editors use J.A.C.K.

View J.A.C.K. Homepage for more info Please See JACK and Hammer for more info.

Basic Elements

Half-Life Half-Life

Half-Life Steam Community Hub

Half-Life: Opposing Force Half-Life: Opposing Force

Half-Life: Opposing Force Steam Community Hub

Todo:  Move to :Category:Level Design

Half-Life: Blue Shift Half-Life: Blue Shift

Half-Life: Blue Shift Steam Community Hub

Todo:  Move to :Category:Level Design

Tutorials

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Subcategories

This category has only the following subcategory.

H